So far, 2017 has been pretty interesting for Storm Bunny Studios. Want to know what we've been up to? Here's the scoop.
In May, Storm Bunny Studios released Frigid Reflections - the last adventure in the Beyond the Glittering Fane adventure arc. Originally a part of our 2014 Kickstarter for Rhune, this adventure arc is one we're pretty proud of. With over 250 pages of content over the course of four books (players can start with either Into the Pale Tower or The Ælven Agenda), these adventures take the PCs from the heart of the City-States of Vallinar (or, alternatively, the heart of Ælveheim) and into the coldest, most brutal parts of Niflæheim - the Realm of All Winter.
Additionally, we've been working hard at converting Rhune to additional gaming systems, as well. A few weeks ago, we completed our initial conversion of the Rhune: Dawn of Twilight Campaign Guide to Savage Worlds, which we'll be laying out later this summer. We've also begun converting Rhune to 5e, as well, and plan to start releasing some smaller PDFs before the summer ends.
Want to see some of those 5e conversions? Here's a peak at some of the stuff we're working on (and a giant shout out to Robert Fairbanks for doing the conversions!)
With chiseled features and the presence of a grand statue, this proud dwarven warrior appears to be cut from stone.
Medium humanoid (monstrous dwarf), lawful neutral
Armor Class 20
Hit Points 126 (12d8+72)
Speed 20 ft.
STR DEX CON INT WIS CHA
22 (+6) 13 (+1) 22 (+6) 9 (-1) 15 (+2) 10 (+0)
Saving Throws Str +9, Con +9, Wis +5
Skills Athletics +9, Perception +5
Damage Immunities necrotic, poison, psychic; bludgeoning, piercing or slashing damage from non-magical or non-adamantine weapons
Condition Immunities deafened, exhaustion, paralyzed, petrified, poisoned, sleep, stunned,
Senses tremorsense 60 ft. radius, truesight 60 ft., passive Perception 15
Languages High Dwarven, Low Dwarven
Challenge 8 (3,900 XP)
Immutable Form. The stone lord is immune to any spell or effect that would alter its form.
Magic resistance. The stone lord has advantage on saving throws against spells and other magical effects.
Impenetrable Mind, Unrelenting Will. The stone lord is immune to any forms of disease; illusion or mind affecting effects, ability or energy drain.
Thundering Clap. When both the stone lords slam attacks strike the same target, in the same turn, a small sonic shockwave is produced forcing a Constitution saving throw by all non stone lords within 20 feet, to avoid 7 (2d6) thunder damage and the deafened condition, for 1d4 minutes. A successful save halves the damage and negates the condition.
Multiattack. The stone lord makes two slam attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:17 (3d6 +6) bludgeoning damage.
Juggernaut. As a bonus action, the stone lord may attempt overrun a target creature’s space while knocking it back 5 feet. The target creature always makes this roll at disadvantage regardless of size, and suffers 3 (1d6) bludgeoning damage, regardless of the outcome.
Although some dwarves whisper that the stone-touch is an affliction meant to rob young dwarves of their vitality and longevity, those who embrace the inevitability of the long sleep in stone know the truth of that paranoid conjecture— waking in times of need to defend their homes as stone lords.
Stone lords are the ancestral guardians of dwarven holds and halls, individuals so noble and persistent that their devotion woke them from the stone touch that so many other dwarves fear. Beings of supreme martial might, these lords and ladies are the principal examples of dwarven fidelity – guardians whose only true desire is to stand the watch over their beloved kith and kin. Although most stone lords forget their previous lives, some embrace the stone touch with tenacious wills, awaking with exceptional powers that far exceed other that of other stone lords. These rare individuals usually possess unique traits, sometimes even displaying truly mythic abilities. Although few of these stone lords advance their abilities after waking, a small percentage do, taking up class levels after their transformations.
Bloodlines & Black Magic
If you've been following Storm Bunny Studios for the last few months (or longer), you probably already know about about the 212 awesome backers that helped us raise nearly $14k to produce our next book. We've been hard at work polishing this book (we went into this project with nearly 70k words done), and plan to have a play test document ready by the end of the summer. If you haven't been watching, Bloodlines & Black Magic is a darker, modern variant of the Pathfinder Roleplaying Game we all know and love, and what we're producing is something I am personally very, very proud of. I can't wait to share this in October!
This past March, Ben McFarland, Brian Suskind, and I finished the manuscript for The Celestial Host, our very first Design Camp project. Featuring work, ideas, feedback, and direction from 73 people, the book is now living at its editor's house; we expect to turn over the final manuscript to campers by the end of July.