Starting 2016 right....


Well, I don't know about any of you, but I'm happy it's finally 2016. While 2015 had its high points (all the Star Wars!), it was a rough year for me personally and I am exceedingly glad it's finally over. Let it join the heaping pile of dead years before it. You can sing a hymn for it if you want.

So, what's new for 2016? A lot, to be honest. I've spent a lot of time thinking, as well as watching TED Talks, about how I want Storm Bunny Studios to start 2016 and I have decided it's time to 'double down', 'get religion', 'hustle', 'light the tires and kick the tires', whatever - call it what you will. The point is, I need to carve out more time, each day, and dedicate it to the Storm Bunny. It's really that simple.

So, what should you expect from us? Well, if I can manage it, I'd really love to support more of Paizo's material, especially its launch of Occult Adventures last year. I have a lot of ideas for supplements, both for players and GMs. I also have several guest authors with ideas, so there's that, too. I'm going to be aiming for no less than six releases this year. My plans are to release these as part of the Storm Bunny Presents line as "Occult Options." While all of these will work for traditional fantasy games - I have a good mind to market them as more modern pieces. Honestly, many of these would fit great for a game of d20 Call of Cthulhu, Monte Cook's World of Darkness, or even Modern D20. (Come to think of it, these four books might be my favorite for a more modern mash up, especially if I tossed in some of Clinton Boomer's modern stuff (seriously, look at the Thief of the Grid piece he did). Anyway, that's basically my "dream team" of books for modern horror/occult fantasy/whatever you want to call it.

As we mentioned last year, Rhune will coming out for the Savage Worlds, which means you'll see a primer out the first quarter of this year - at least that's our plan. We're also looking at other systems, and with the release of the OGL today by Wizard's of the Coast, we might even dip our toes into some 5e stuff this year! I'm not quite ready to dive in just yet, but I'm very keen on the idea.

Of course, before we dive into anything, we'll be finishing up our Kickstarter. In fact, if you were one of the backers (and if you're reading this, then there's a good chance you are), you should be seeing your PDF copy of the Rhune: Dawn of Twilight Campaign Guide by the end of this month (and that's the second milestone for us). I'm also in the process of laying out the Beyond the Glittering Fane adventure arc, specifically the first, alterate adventure The Ælven Agenda. Once each adventure is complete, we'll be uploading it and giving it to the appropriate backers. Once the final adventure arc is complete, it'll be laid out and printed as a single adventure.

Long before that, however, you'll see The Thaumaturge (see the cover, below):

We also have several adventures that I want to release this year. These are The Zephryfan Tournament (by Mike Myler), Into the Mines of the MIssing (by me, for Pathfinder), Into the Mines of the Missing (adapted by Brad Bell, for Savage Worlds), as well as all of the Beyond the Glittering Fane adventure arc - which are all awesome. I've toyed around with the idea of releasing each of the classes, as well, but I'm not sure if I want to do that just yet. I may, however, still put together a bestiary for the folks who want one. Mind you, I still have a lot of material for Rhune I should release, as well ...there's still so much of that story to tell (and a novel to finish).

I could probably go on a bit more, but that's honestly time better spent writing. So, with this, I'm going to sneak off. Have a great night (or day, if you're reading this from the future).

Cheers, Jaye

#Rhune #Gaming #Pathfinder #5e #GameDesign #Nerdery

7 views
  • Facebook
  • Twitter
  • Pinterest
  • Instagram

Copyright Storm Bunny Studios 2020