December 1, 2018

I don't "blog" often.

Back in the ancient days of the Internet, when was still the thing, I posted daily. Of course, back then I couldn't set the mood like I can today. Sure, I could tell you about the sing I was listening to, but I couldn't share it wi...

June 6, 2018

Storm Bunny Studios is happy to announce our latest project, The World of Alessia Campaign Primer - which we're going to be fulfilling right here through - funded on Kickstarter this week and we're moving on to our stretch goals.

We'd like to invite you...

May 27, 2018

Over the last year, I've had to spend a lot more time doing layout, especially over the last six to nine months. Necessity being the beautiful creature she is, I've learned quite a bit. I wanted to share some examples of my work.

If you're one of the backers (or are con...

March 12, 2018

If you follow me on social media, you probably know I spent the weekend at Gary Con Gaming Convention in Lake Geneva, Wisconsin. While there, I ran games of Bloodlines & Black Magic, as well as two games of Rhune developed for 5e. Additionally, I got to sit down and pl...

October 20, 2017

Character Development

So when I'm not designing material for Storm Bunny Studios, Design Camp, or another publisher, I frequently pop over to Total Party Kill Games and help them out. Recently, I've been working with Brian Berg (TPK Games's founder) on his pet project -...

September 2, 2017

The Linguistics skill.... it's one of those skills I love to hate. On the one hand, I want people to invest in stories and the overall narrative, and if I can get there by making language less of a barrier, I'm generally all in. But learning languages, especially as an...

August 12, 2017

So if you've been on social media for the last few weeks and you're a gamer, there's a good chance you know Gen Con is coming up (next week). You've probably also seen a whole bunch of those, "[insert name here]'s rules for interacting with me at Gen Con." While I was...

July 26, 2017

Monday night, after I finished running my bi-weekly Rhune game, one of my players asked me to hang back for a bit so he could get some feedback on his roleplaying; he also wanted to offer me a few explanations for his character's actions. After listening to his concern...

July 17, 2017

So for today's #BlackMagicMonday, I'm going to talk about immersion.

Yesterday, I sat down and ran The Unloved Ones for a trio of gamers who have not yet played Pathfinder, and who played a lot of d20 Modern back in the day. I must say, the experience was pretty enjoyab...

July 4, 2017

Over the past few years, I've been refining how Storm Bunny Studios operates, evaluating its in-house standards, looking for ways to make better games, and further defining precisely what I want to do with it as a company. Along the way, I've learned a lot. That learni...

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